How Maintenance Is Brought Into Video Games & Organic Farming

By Rob Sutter


If you're talking about video games that I am anticipating this year, "Animal Crossing: New Leaf" definitely stands as one of them. Keep in mind that the Animal Crossing franchise is not one about epic stories or quick platforming but rather living life. A life simulator such as this should bore someone like me but, surprisingly enough, it's easily one of the most effective series of games to note. There is work to be done in town, though, which is something I can tie into organic farming as well.

No matter which game you play in the Animal Crossing franchise, each one starts off mostly the same. You play the role of someone who's new in town and you have to be able to make it on your own, too. This includes anything from going about a job to talking to your neighbors who will grow to become your friends in the town, too. While the idea in question may sound like the most basic outline imaginable, it's the kind which surprisingly is not hindered by moments of boredom.

Of course, maintaining the town is important, especially when the forces of nature begin to take hold. For example, let's say that you leave the town unattended and you don't play for a great number of days. When you turn it back on, it's possible that you'll be greeted by a town overrun with weeds, which have to be plucked out of the ground in order to keep beauty at a high level. If not, it's possible that neighbors will move away and others will come in their place.

I believe that this level of work can also be attributed to the act of organic farming, too. This time, though, there's a certain level of work to maintain when you're appealing to consumers. They will come to your market in order to buy products and you do not want the quality of them to drop to any degrees. This is the mindset which is kept, especially for those who have decided to invest themselves in networks for farmers and customers alike, Colle Farmers Market included amongst them.

Organic farming ideals have also been seen in a number of other games, if you'd like to believe it. Consider the fact that the Harvest Moon games have gained quite a bit of notoriety and you can cite the way that it brought the idea of farming into a fantasy setting. While growing plants and things like that do not seem to be that much fun in reality, these games have made it so. It's the kind of clever programming which I can't help but look on in awe at.




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